

changed "wl2_portrait_ranger06.dds" (Kathy Lawson)Īlso, edits to items has to be done to "ItemTemplates.unit圓d" for all ingame items, and "ItemTemplates_CharacterCreate.unit圓d" for all the beginner clothes/underwears/PC character's bodyparts.Įdits to NPC characters will need to be done to the scene file itself, or the MobTemplates file, if the NPC's data isn't in their scene file. changed "wl2_Portrait_JesseBell.dds" with Hex-editor *copy&pasted dds hex string with Hex Editor I know it uses the dds for Loadscreens though, as I've actually changed my version's "Loadscreen03.dds" with Unity Asset Editor.īelow are some of the files I had to edit to get the changes to appear ingame. The game doesn't seem to use most of the resource files within "resources.assets". I believe you will need to replace the "T_Ranger_A_Torso_E_N.dds" within "ItemTemplates_CharacterCreate.unit圓d" to see a change ingame. Hi, if the "T_Ranger_A_Torso_E_D.dds" you edited is for "Wearable_Ranger_A_Torso_E". I'm presuming it didn't actually overwrite somehow. Zeronet wrote:I tried coloring some of the armour textures, specifically T_Ranger_A_Torso_E_D.dds, imported my edited one into the game, but the textures didn't change in the game. Path to file structure is: Program Files (x86)\Steam\SteamApps\common\Wasteland 2\Build\WL2_Dataįiles: resources.assets - sharedassets0.assets - sharedassets1.assets Beta 3 will always contain the latest version.Ĭamoflagecaper wrote:Can we have a Sub forum for Modding! Please! Add ,Move this to topic to ! As of posting this not all versions are ready, so the links will contain defaults. 3 will be the most recent while the two previous will hold earlier versions. Make sure to read the readme file for more information about the tool.īETA 1,2 and 3. Included are the main program, the Text File Plugin, the Texture Plugin, and the Audio plugin.Īlso included is a Visual Studio 2008 project and source files for making a plug-in DLL. Also any suggestions will be listened too, and if I can do it I will. If you find a file or game it doesn't work with let me know so I can figure out what's wrong. I also can't guarantee it will work with every game or every file. This is an early version of UAE, so expect some bugs. It can also be extended to support any kind of asset type through the use of plug-ins. It can import and export any asset in raw data format. The test results indicate that SANet exhibits excellent road segmentation performance and can better solve the problem of poor road segmentation continuity compared with other networks.Is a plug-in based asset editor, exporter, and importer for modding games created with the Unity Game Engine. The network is trained and tested using the CITY-OSM dataset, DeepGlobe road extraction dataset, and CHN6-CUG dataset. Secondly, a channel attention fusion module (CAF) is designed to fuse low-level features and high-level features. Firstly, a strip attention module (SAM) is designed to extract the contextual information and spatial position information of the roads.


To deal with this problem, this paper proposes strip attention networks (SANet) for extracting roads in remote sensing images. However, the existing deep learning semantic segmentation networks generally show poor continuity in road segmentation due to the high-class similarity between roads and buildings surrounding roads in remote sensing images, and the existence of shadows and occlusion. In recent years, deep learning methods have been widely used for road extraction in remote sensing images.
